#include using namespace std; class Timer { public: int a; void funcTimer(int at, int bt, int ct) { a = at; b = bt; c = ct; }; void funcTResult() { cout << "a=" << a << " b=" << b << " c=" << c << endl; }; private: int b; protected: int c; }; class Clock : public Timer { public: int x; void funcClock(int xt, int yt, int zt) { x = xt; y = yt; z = zt; }; void funcCResult() { cout << "x=" << x << " y=" << y << " z=" << z << endl; }; private: int y; protected: int z; }; class Hand : public Clock { public: int i; void funcHand(int it, int jt, int kt) { i = it; j = jt; k = kt; }; void funcHResult() { cout << "i=" << i << " j=" << j << " k=" << k << endl; }; private: int j; protected: int k; }; void main() { int A, B, C, X, Y, Z, I, J, K; cout << "a="; cin >> A; cout << "b="; cin >> B; cout << "c="; cin >> C; cout << "x="; cin >> X; cout << "y="; cin >> Y; cout << "z="; cin >> Z; cout << "i="; cin >> I; cout << "j="; cin >> J; cout << "k="; cin >> K; Timer TimeT; Clock TimeC; Hand TimeH; TimeT.funcTimer(A, B, C); TimeT.funcTResult(); TimeC.funcClock(X, Y, Z); TimeC.funcCResult(); TimeH.funcHand(I, J, K); TimeH.funcHResult(); }