private void LoadLevel(int level) { Debug.Log ("Loading new level " + level); levelTitle.text = "" + level; nextValue = 1; levelTimer = 0; levelInitialiaztion = true; StartCoroutine (LevelLoader.LoadLevel (level, this, 0f, 0f, (bubblesCount) => { this.valueToWin = bubblesCount; levelInitialiaztion = false; Debug.Log("Level Loaded. " + bubblesCount + " bubbles"); })); }